Since
DarkOne only gave
instructions on
replacing music, I'll
give a list of all
capabilities with these
programs. But, let's
start with music
replacing.
For
this example, we'll
need, next to the
IMFTOOLS and the other
files already in the
IMFTOOLS directory, a
MIDI file(let's say
DASBOOT.MID).
0.
Copy a MIDI file of your
liking to the directory
where IMFTOOLS + all
files are.
1.
Go to that directory.
Now type: midi2mus.exe
DASBOOT.MID(or the
filename of whatever
MIDI file you copied to
the directory). The
program starts
converting the MIDI file
to a .MUS
file.
2.
When the program ends,
type: DIR .MUS . Then
you should see the MIDI
filename, but with the
extension MUS. If not,
repeat steps 0 and 1.
Now, MUS must still be
converted to IMF,
Wolfenstein's format.
Type: mus2imf.exe
DASBOOT.MUS . The
program starts
converting the MUS file
to an IMF
file.
3.
Good, now you can throw
away the MIDI file and
the MUS file.
Armed
with the IMF file, we're
gonna choose a MUSIC
file to replace. In
Wolfenstein's AUDIOT
file, the music is
stored at position 261
and further.
Now,
to replace a certain
music file, we need to
know where it's position
is.
It's
simple to find out, all
you have to do is go
into the AUDIOWL6.H
file, look up the number
noted after the //s and
add that up to 261.
4. Now, pick the number
of the song you like.
now type:
AUD_MAN
WL6 -R DASBOOT.IMF(name
of the IMF you want to
use) ###(index no. of
the song which needs to
be replaced in the Audio
files)
Customize
this for your own music
choice and music file.
For instance, to change
PacMan's Song with
U96.IMF in AUDIOT.TFS ,
you do this:
AUD_MAN
TFS -R U96.IMF
287
Try
it out. You'll get the
hang of it when you try
it yourself.
5.
If it all works, it's
time to listen to our
new song. Copy the
AUDIOHED and AUDIOT
files you changed(look
at the extension if you
have more AUDIO files in
your IMF directory) to
your Wolfenstein
directory and fire up
the game! Now, go to the
level that uses your
replaced song(say Get
Them!: Episode 1/4,
level 1/5). See if it
plays the way you
wanted. If it doesn't,
well, then it's either
truncated or it didn't
get into the AUDIO
files(I frequently have
this problem with
AUD_MAN). If it does,
you're successful. Good
job.
Get
back to the Dome
tutorials
Jump
to the
top
|