What
this is? Well, AdLib
sounds are sounds like
picking up a machine
gun, ammo or health
kits. This was, before
DarkOne's tools were
released, only possible
to edit when you had a
hex editor. But today,
that's
easier!
In
this example lesson I'm
gonna show you how to
replace the ammo pickup
sound with the sound
from SOD when you pick
up a 25-ammo box. For
this example, we'll
need, next to the
IMFTOOLS and the other
files already in the
IMFTOOLS directory, the
Spear of Destiny AUDIO
files.
1.
Go into the IMF
directory and
type:
AUD_MAN
SOD -E
This
means that Audio Manager
will extract all chunks
in the AUDIOT.SOD file.
I bet it says "Error
with chunk...", but
don't worry, there's
nothing wrong with the
sounds.
2.
Now, search your
directory for a file
named "aud_145.sod".
This one is the "Ammo
box sound". Keep this
file apart and throw the
other "aud_" files
away.
3.
Now that we have this
file, it's time to
insert it in the chunk
of Wolfenstein's ammo
pickup sound.
Type:
AUD_MAN
WL6 -R AUD_145.SOD
118
This
means that Audio Manager
will replace the ammo
pickup sound of
Wolfenstein with Sod's
ammo box
sound.
4.
If it all works, it's
time to listen to our
new sound. Copy the
AUDIOHED and AUDIOT
files you changed(look
at the extension if you
have more AUDIO files in
your IMF directory) to
your Wolfenstein
directory and fire up
the game! Now, start a
new game and pick up an
ammo clip. See if the
game plays the SOD ammo
box sound. If it does,
you're successful. Good
job. With these sounds
you just can't mistake.
They always work, trust
me.
Wrapping it all
up
Well, I hope you've
learned a thing or two
on using the IMF Tools.
This tutorial was mostly
made to provide more
details on using the
software, but in the end
it also contains my
personal experiences
I've had with this
software. Give me some
comments on this
tutorials if you like.
Have a blast! I'd like
to thank DarkOne for
creating this software.
I highly appreciate you
made it!
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