
NOV/DEC 2007
Latest
News
News
Archive
29th
December
2007:
Build
A Mod
Contest
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James
Shain
is
organizing
a
'Build
A Mod
Contest'.
For
more
info
on
this,
please
check
out
the
thread
on the
Wolf3D Haven
forum
here.
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29th
December
2007:
Team
Aardwolf
Graphics
Maker
Needed
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One
of the
Team
Aardwolf
graphics
makers
will
be
away
for a
year
and
they
now
need
another
graphics
maker
to
work
on
upcoming
mods
such
as
'The
Mutant
Uprising'.
If
anyone
wants
to
help
out,
please
leave
a
message
on
Wolf3D Haven
Forum.
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28th
December
2007:
Doom:
The
Movie
Released
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Joshua
Waight
has
released
'Doom:
The
Movie'.
There
are 8
levels
that
are
not
that
large
but
are
well
designed
and
decorated.
The
new
graphics,
sounds
and
music
blend
well
together
and
the
Doom
atmosphere
comes
across
well.
Code
changes
include
no
loading
screen,
weapon
swaying,
enemy
toughness
changed
and
new
player
speed.
Available
here.
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27th
December
2007:
Doom:
The
Movie
- Info
And
Pics
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Joshua
Waight
has
sent
in
some
info
and
pics
from
his
upcoming
mod
'Doom:
The
Movie'.
It's
the
latest
Wolf3d
conversion
from
Venom
Inc.
featuring
the
following
code
changes
and
more!!!
*Seamless
level
progression
*No
loading
screen
*Weapon
swaying
*Enemy
toughness
changed
*New
player
speed
The
pics
are
available
here.
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21st
December
2007:
Escape
From
Castle
Holle
Updated
|
|
Dean
Horton
has
released
a
modified
version
of
'Escape
From
Castle
Holle'.
There
are
changes
to
some
floor
codes,
a few
holowalls
removed,
a
changed
intrart
for
level
9 and
a
corrected
vgagraph
file.
Available
here.
This
version
replaces
the
earlier
one
released
Dec
3.
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21st
December
2007:
Running
Hotel
Romanstein
6:
Last
Christmas
In
DOS
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Andy
Nonymous
has
sent
in an
exe
that
will
run
'Hotel
Romanstein
6:
Last
Christmas'
in DOS
mode.
It was
created
using
Chris
Chokan's
memboost
source
code,
and
the
details
are in
the
zip's
readme.
It's
available
here.
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19th
December
2007:
Running
Hotel
Romanstein
5 In
DOS
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Andy
Nonymous
has
kindly
pointed
out
that
there
is a
package
available
from
Chris
Chokan
to run
'Hotel
Romanstein
5' in
DOS
mode.
It was
released
in
Dec
2005
and is
available
here.
The
package
has a
choice
of
batch
files,
DosNew
(gives
black
floors/ceilings),
and
DosWolf
(gives
normal
floors/ceilings).
Please
note
that
it
won't
run
the
recently
released
'Romanstein
6: Last
Christmas'
though
as
this
has
too
many
static
objects
on
most
levels.
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18th/19th
December
2007:
Hotel
Romanstein
6:
Last
Christmas
Screenshots
And
Release
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Here
are
some
pics
that
Mr.
Choi
sent
in
from
his
mod
'Hotel
Romanstein
6:
Last
Christmas'.
The
game
has
now
been
released
and
has 10
levels
that
are
very
extensive,
designed
well
and
heavily
decorated.
The
graphics
and
sounds
fit
well
and
it's
ideal
for
the
festive
season.
Available
here.
Please
note
it
runs
only
with
DarkOne's
NewWolf
(exe
provided)
as
most
levels
have
600 to
800
static
objects.
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18th
December
2007:
Hotel
Romanstein
5:
Return
To
Hotel
Romanstein
Released
|
|
Mr.
Choi
has
released
'Hotel
Romanstein
5:
Return
To
Hotel
Romanstein',
a
shareware
set
with
10
levels.
They
are
all
extensive,
well
designed
and
quite
heavily
decorated
at
times.
The
changed
graphics
and
sounds
are
similar
to
those
in the
earlier
mods
in
this
series,
i.e.
lightly
dressed
actors',
good
hotel
decoration
and
witty
sounds
all
help
to
create
a fun
holiday
atmosphere.
The
game
runs
with
DarkOne's
NewWolf.
A
normal
exe
is
also
provided
but
will
not
work
with
some
levels,
including
level
2 (too
many
static
objects).
Available
here.
Hotel
Romanstein
6 and
7 mods
have
also
been
received
and
will
be
posted
soon.
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16th
December
2007:
Dome
Award
-
December
2007
|
|
This
month's
Dome
award
goes
to
Dean
Horton
for
'Escape
From
Castle
Holle'.
It is
an
example
of
very
good
level
design.
Credit
also
goes
to
Thomas
Weiling
who
made 2
of the
levels.
For
more
info
on
this
set
- please
see
Add-ons
-
Awarded.
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16th
December
2007:
Annotated
Version
Of The
Final
Fight
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Peter
Habel
has
released
an
annotated
version
of the
first
two
episodes
of
'The
Final
Fight'.
In
addition
to
saved
games
at the
end of
each
floor,
Peter
has
also
saved
the
locations
of
most
of the
keys,
and
places
where
a
firearm
must
be
used,
such
as for
Bosses
and
opponents
who
are
behind
barriers.
There
are
also
detailed
notes
on how
to
complete
certain
sections
of
each
floor,
while
using
as
little
ammo
as
possible.
The
next
installment
will
be
made
available
once
episode
4 is
completed,
but
meanwhile
the
first
part
is
available
here.
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9th
December
2007:
Danger
Zone 3
Released
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Joe
M has
released
'Danger
Zone
3'.
There
are 30
levels
that
vary
in
size.
Some
are
quite
extensive,
some
are
fairly
small.
Most
of the
walls,
sounds,
and
some
of the
objects
have
been
replaced
but
the
Wolf
3D feel
is
retained
quite
well.
Code
changes
include
seamless
levels
and
new
helpart.
Available
here.
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4th
December
2007:
New
End Of
Destiny
Level
|
|
AReyeP
and
MCS Amsterdam
have
released
a
special
version
of
their
'End
Of
Destiny'
mod as
a
Christmas
present.
It has
a very
extensive
new
first
level
that
is of
the
same
high
standard
as the
other
levels
in the
set.
It
needs
a lot
of
thought
to
beat
it.
It's
available
from
the
AReyeP/MCS
News
Page.
(Dec
2007)
|
|
3rd
December
2007:
Escape
From
Castle
Holle
Released
|
|
Dean
Horton
has
released
'Escape
From
Castle
Holle'.
There
are 31
consecutive
levels,
plus 4
secret
and 1
super
secret
levels,
and
they
are
all
extensive
and
well
designed/decorated.
There's
a mix
of old
and
new
graphics,
plus
new
sounds
and a
changed
music
order.
Code
changes
include
a new
ammo
box,
helpart
and
intermission
screens.
The
gameplay
is
fast
moving
as
most
levels
have a
lot of
guards.
It all
blends
together
quite
well
and
keeps
the
Wolf
3D feel.
Available
here.
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1st
December
2007:
Wlfnstine:
A
Totally
New
Experience!
|
|
Being
developed
by
rgamesinc,
'Wlfnstine'
is a
project
to
remake
the
MacWolf
engine
with
more
3d
objects
(made
entirely
with
basic
polygons
such
as
cylinders,
blocks,
and
spheres)
and to
introduce
more
types
of
enemies.
A
demo
is now
available
here.
(6.4Mb)
Check
out
some
screenshots
here.
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|
1st
December
2007:
Cover
Of
Darkness
Released
|
|
Liso1
and
Mek
have
released
their
first
add-on.
It's
called
'Cover
Of
Darkness'
and
the 60
levels
are
mostly
extensive
and
with a
wide
range
of
design
types.
Some
of the
new
walls
come
from
ROTT
and
most
of the
new
actors',
apart
from
the
mutant,
come
from
Image
World.
There
are
minor
code
changes
like
ceiling
colours
and
increased
health
and
ammo.
It all
blends
together
quite
well
and it
retains
the
Wolf3D
atmosphere
while
having
its
own
distinctive
feel
too.
Available
here.
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25th
November
2007:
DWolf
Screenshots
|
|
'Ilovefoxes'
has
been
working
on a
port
for
Wolf3D
called
'DWolf'
and
has
sent
in a
set of
10
pics.
Here
are
some
comments
from
the
author:
"What
I
don't
like
in
Wolf
is the
engine
and
frame
rate,
so,
here
is
something
I have
done
(with
some
inspiration
from
Wolfendoom)
to
port
it to
a
better
engine
(Eduke
- Duke
Nukem
port),
copying
Doom
way to
work
(gibing
deaths,
etc)
and
adding
Mac
family
owns.
I
think
I will
use
Mac
Wolf
sounds,
they
seem
to
have a
correct
German,
but I
can be
wrong."
- You
can
see
the
pics
here.
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|
25th
November
2007:
Munchkins
Abandoned
TC
Updated
|
|
Tricob
has
released
a
patch
for
his
abandoned
TC
'Attack
of the
Mutant
Munchkins
of
Doom'.
The
patch
includes
updated
music,
corrected
credits,
and an
IMF
and
Midi
file
has
been
added.
The
patch
is
available
here.
The
complete
zip
has
also
been
updated
and is
available
here.
To
see
more
info
on
this
mod,
please
see
Sept
27
post.
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|
18th
November
2007:
Even
More
MP3's
|
|
Here
are
several
more
mp3's,
extracted
from
midi's,
that
were
sent
in by
Jimmy
Cozad:
E1M1
E1M2
E1M5
E1M9
E2M7
Mmoving
More
will
be
released
later.
|
|
15th
November
2007:
Ghosts:
A Doll's
House
Info
|
|
Paal
Olstad
tells
me
that
one of
the
ideas
for
his
upcoming
mod
'Ghosts: A Doll's
House'
is to
have
people
contribute
some
levels
to
it.
If
anyone
is
interested,
there's
a lot
more
info
here.
|
|
15th
November
2007:
Jemanie
Davidsson
Unchained
Released
|
|
Joshua
Waight
has
released
'Jemanie
Davidsson
Unchained'.
The
mod
has 60
levels
that
are
extensive
and
well
designed/decorated.
The
use of
the
guards
is
particularly
good
and
the
action
is
quite
fast
moving.
Most
of the
graphics
and
sounds
have
been
changed
and
there
are
many
different
types
of
scenarios.
Each
episode
has a
different
theme.
Code
changes
are
many
and
include
helpart/endart
and
new
ammo/health
limits.
Available
here.
|
|
6th
November
2007:
Poet's
Classic
Games
And
Mods
Forum
|
|
Paal
Olstad
has a
Classic
Games
forum.
It's a
place
to
talk
about
classic
PC
games,
and to
discuss
and
announce
add-ons,
mods
and
TCs
made
for
them.
It's
at
Poet's
Classic
Games
and
Mods
Forum.
|
|
6th
November
2007:
More
MP3's
|
|
Here
are 3
more
mp3's,
extracted
from
midi's.
They
were
sent
in by
Jimmy
Cozad:
Sekstatn
Swtheme
Zillacst
More
will
be
released
later.
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|
6th
November
2007:
Jemanie
Davidsson
Unchained
Source
Code
Released
|
|
The
source
code
from
'Jemanie
Davidsson
Unchained'
has
been
released
by
Joshua
Waight.
Among
the
features
included
are:.
*Weapon
bobbing
*New
episode
and
difficulty
names
*Starting
Ammo =
16
*Increased
toughness
on
Officers,
Mutants,
Hans,
Hitler,
Otto,
Gretel,
and
Fettgeist
*New
quit
messages
*Max
health
= 125
and
max
ammo =
150
*All
60
ceilings
are
black
*Crosses
= 125
points,
Chalice
= 250
points,
Chest
= 555
points,
Crown
= 1000
points
*Flamethrower
speed
increased
to
2000
*Extralife
score
now at
75,000
*The
MLI
cheat
has a
new
message
*Robed
Hitler
harder
to
kill
*SS
always
drops
Machine
Gun
*Full
Screen
is
enabled
*Food
gives
15
health,
ammo
clip
gives
12
bullets,
used
ammo
is 6
bullets,
dog
food
gives
3
health.
*Instead
of
saying
"Let's
see
that
again!
when
the
bosses
are
killed,
it
says
"BOOMSHOCKA!!!"
It's
at
Jemanie
Davidsson
Unchained
Source
Code.
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|
1st
November
2007:
The
Lost
Files:
France
Demo
Released
|
|
James
Shain
and
Fireboy224
have
released
a 5
level
demo
version
of
their
upcoming
mod
'The
Lost
Files:
France'.
All
levels
are
extensive
and
most
are
designed
well,
though
the
final
level
is a
slightly
modified
creator
level
but
this
will
not be
in the
final
version.
Most
of the
graphics
and
sounds
come
from
James'
previous
mod
'The
Final
Fight'
but
they
blend
in
well
and
the
new
music
also
fits
in
well.
New
helpart
and
endart.
Available
here.
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