MAY/JUN 2008
Latest
News
News
Archive
30th
June
2008:
DOOM2
Conversions
Page
Updated
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|
I've
added
another
mod to
the
DOOM2
Conversions
page.
It's
'Astrostein
2' by
Laz
Rojas.
There
are
some
good
effects
like
destructible
lamps,
security
cameras
and
plasma
conduits.
It's
at
Add-ons
-
DOOM2.
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|
25th
June
2008:
WolfDX
Source
Code
v1.10
Released
|
|
Tricob
has
released
v1.10
of the
source
code
for
"Wolfenstein
3-D:
The
Deluxe
Edition".
The
source
code
changes
support
the
game's
new
enemy,
along
with
the
two
new
Interactive
Objects.
Available
here.
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23rd
June
2008:
WolfDX Demo
Updated
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|
Tricob
tells
me the
WolfDX
demo
has
been
updated
with
two
new
interactive
objects,
a new
enemy,
an
updated
Level
2, and
a few
graphical
corrections.
Corrections
to the
brown
walls
were
done
by
SpriteMaker.
Available
here.
Only
the
changed
files
are
included.
Needs
to be
played
with
the
WolfDX demo
released
June
17.
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21st
June
2008:
DOOM2/Wolf3D
Conversions
Page
|
|
I've
started
a
DOOM2/Wolf3D
conversions
page.
The
main
aim is
to
eventually
list
all
DOOM2
conversions
that
have
some
connection
with
Wolf3D.
There
are
currently
6
conversions
listed.
Thanks
to
Matt
Stath
for
helping
out
with
this
new
page.
It's
at
Add-ons
-
DOOM2.
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|
18th
June
2008:
Resistant
Released
|
|
Warthower
has
released
a new
TC called
'Resistant'.
There
are 13
new
levels
of a
fair
size
and
they
are
well
designed
and
decorated.
Most
of the
graphics
and
sounds
have
been
changed
and
blend
well
together
and
the
result
is
quite
a
moody
medieval
type
atmosphere.
The
changed
music
also
blends
in
well.
There
are
many
code
changes
and
include
textured
floors
and
ceilings,
outside
atmosphere
(rain,
star
sky),
no
score/live
system,
one
new
enemy
type
(a
butcher
with a
retarded
AI),
destroyable
objects
(e.g.
hanging
flesh,
pinboards
on
walls),
gun
bobbing
and a
crosshair.
Available
here.
There's
a
project
page
(in
the
German
language)
at
Resistant.
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18th
June
2008:
WolfDX
Source
Code
Released
|
|
Tricob
has
released
the
source
code
for
v1.00
of
"Wolfenstein
3-D:
The
Deluxe
Edition".
A
brief
text
file
called
"WolfDX
Src.TXT"
is
included.
Available
here.
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|
17th
June
2008:
Return
To
Castle
Totienstein
Released
|
|
Toti
has
released
'Return
To
Castle
Totienstein'.
There
are 24
levels,
mostly
of a
fair
size.
There's
a mix
of
original
and
changed
graphics
and
sounds
but
the
original
Wolf3D
feel
remains.
Source
code
changes
include
textured
floors
and
ceilings,
increased
ammo
limit,
new
endart
and a
rocket
launcher.
Available
here.
Toti
tells
me
he's
started
work
on a
new
project
based
on
Spear
Of
Destiny.
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|
17th
June
2008:
WolfDX
- 2
Level
Demo
Released
|
|
The
two-level
demo
of the
WolfDX
mod is
now
available
to the
public.
This
version
uses
the
Wolf4SDL
code,
and
should
have
full
sound
and
music
in
Windows
XP,
Windows
98,
and
Windows
Vista.
It has
three
replaced
tunes,
a new
Credits
screen,
lots
of
hi-res
graphics,
Hint
Bubbles,
Interactive
Objects,
and
several
other
features.
The
first
level
of
this
mod is
an
update
of
E1L1
of the
Community
Map
Pack
release.
Both
levels
were
done
by
Tricob.
Available
here.
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15th
June
2008:
Wolf3D Fan
Art
Posted
|
|
Here's
a
drawing
of
Hans
that
was
sent
in by
Piotr
M last
November.
At the
time,
at
12.3Mb,
it was
too
large
to
post
on my
server.
However,
Matt
Stath
has
since
kindly
offered
to
reduce
it to
under
3Mb
thus
allowing
it to
be
posted.
The
size
of the
drawing
has
been
reduced
to
help
maintain
quality.
Available
here.
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|
10th
June
2008:
Mac-enstein
Second
Encounter
SDL Version
Released
|
|
Andy
Nonymous
has
released
an SDL
version
of his
'Mac-enstein
Second
Encounter'
mod.
This
new
version
is
enhanced
by the
use of
Ripper's
Wolf4SDL
engine,
having
improved
digitized
sounds
and
higher
video
resolution,
plus a
new
color
palette.
It
allows
the
music
to be
played
on
Windows
ME and
XP
without
the
need
for
DOSBox
or
VDMSound.
It is
also
Vista
compatible.
There
are 30
well
designed
and
well
decorated
levels.
The
graphics,
sounds
and
music
fit
together
well,
and
give a
good
emulation
of the
mac
version.
This
is
quite
a good
set
from
Andy
and
will
especially
suit
those
who
haven't
played
the
mac
version
before.
Text
file
included.
Available
here.
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10th
June
2008:
Wolf3D
Nintendo
VB Box
Art/PVB
Coding
Competition
|
|
Here's
some
box
art
Dan
Szymanski
has
made
for a
future
Wolf3D Nintendo
VB version.
Currently,
there's
a
coding
competition
being
held
at
www.vr32.de,
so
hopefully
somebody
will
enter
a
version
of
Wolf3D for
the
Nintendo
VB.
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1st
June
2008:
Wolfen
Fomare
Title
Screen
|
|
Paco
has
sent
in a
provisional
title
screen.
It's
from
his
upcoming
mod
'Wolfen
fomare'.
|
|
30th
May
2008:
Wolf4GW-Based
Source
Code
Of
WolfDX Released
|
|
Tricob
has
released
the
Wolf4GW-based
source
code
of
WolfDX.
Included
is a
text
file
called
(Tricob).TXT.
Available
here.
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|
28th
May
2008:
Dome
Awards
- May
2008
|
|
This
month's
Dome
awards
go to
Raziel
for
'Castle
Grom',
and to
KFH Games
for
'Klooni'.
Both
are
examples
of
very
good
all
round
mods.
For
more
info
on
these
sets
- please
see
Add-ons
-
Awarded.
|
|
25th
May
2008:
More
Klooni
Content
|
|
Megabyte
from
KFH
Games
has
started
his
own
map in
a
month
project
for
Klooni.
He is
going
to
release
a new
map
for
his
mod
each
month.
More
info
on
this,
and
the
first
map,
is
available
from
KFH Games.
Needs
Klooni
v1.2
to
play.
|
|
25th
May
2008:
Earth
Anomaly
- A
Klooni
Mapset
By
Serpens
|
|
Serpens
has
made a
10
level
mapset
for
Klooni
v1.2.
It is
called
'Earth
Anomaly'
and
has
very
well
made
levels.
They
fit
very
well
with
the
Klooni
scenarios.
Two
other
episodes
of
levels
are
planned.
Available
here,
or
KFH Games.
Needs
Klooni
v1.2
to
play.
|
|
25th
May
2008:
Klooni
v1.2
Released
|
|
Codetech
and
Megabyte
have
released
'Klooni
v1.2'.
It is
a Doom
to
Wolf3D
conversion
that
brings
as
much
of the
Doom
gameplay
to
Wolf3D
as
possible.
There
are 6
episodes
and
the
levels
are
very
well
made.
Virtually
all
graphics,
sounds
and
music
have
been
replaced
and
along
with
the
many
code
changes,
the
resulting
Doom
atmosphere
is
very
realistic
indeed.
A
number
of
improvements
have
been
made
since
the
previous
version
was
released
and
are
listed
in the
enclosed
text
file.
Available
here,
or
from
KFH Games.
Requires
either
DOOM2.WAD,
PLUTONIA.WAD
or
TNT.WAD
from
the
original
Doom
II or
Final
Doom
to
play.
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|
23rd
May
2008:
Return
Of
Dragons
Music
Pack
|
|
Here
is the
music
that
Joshua
Waight
is
using
for
his
'Return
Of
Dragons'
project.
All
the
music
was
made
using
midis
of the
band,
Nightwish,
Anvil
Studio,
and
DarkOne's
IMF
Tools
Version
2. All
songs
are in
IMF
form
for
easy
upload
into
any
Wolf3d
project.
Available
here.
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|
21st
May
2008:
Catacombs
Released
|
|
This
shareware
mod is
dated
March
2006
though
I've
not
seen
it
before.
It's
by
Hell
Knight
and it
is
called
'Catacombs'.
There's
only
one
new
level
but
it's
quite
extensive
and
adequately
decorated.
Most
graphics
have
not
been
changed
though
there
are
new
actors'
and
weapons.
No new
sounds.
Available
here.
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|
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19th
May
2008:
The
Ordos
War
Story
|
|
James
Shain
has
written
a
story
called
'The
Ordos
War'.
This
can be
adapted
to be
used
in any
project
but
please
give
credit
if it
is
used.
Available
here.
|
|
18th
May
2008:
Two
More
Wolf3D Music
Tracks
|
|
Here
are 2
more
Wolf3D
music
tracks.
They
are
based
on the
Atari
Jaguar
version
and
the
titles
are
'Evil
Incarnate'
and
'SS
Gonna
Get
You'.
Available
here.
(716Kb)
|
|
14th
May
2008:
Wolf3D
Snes
And
3DO
Music
Packs
|
|
Jimmy
Cozad
has
sent
in
some
links
for
accessing
the
following
Wolf3D
music
packs:
Snes
Wolf3D
Music
Wolf
3DO
Music
|
|
12th
May
2008:
Textures
Pack
Released
|
|
AlumiuN
has
released
a pack
of
more
than
50
textures
from
an
abandoned
Wolfenstein
mod.
Also
included
is a
set of
5
sprites
for a
MP weapon
and
these
are
shown
in the
pics.
They
are
for
general
use
but
please
give
credit
for
any
that
are
used.
Available
here.
|
|
11th
May
2008:
Castle
Fomarestein
New
Project
|
|
Paco's
next
project
is a
mod
called
'Castle
Fomarestein'.
Also
working
on the
project
is his
cousin
Victor.
The
mod
will
be
partly
based
on
drawings
done
by
Paco.
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|
10th
May
2008:
More
MOHA
Screenshots
|
|
Wolfenstein3D Fan
has
sent
in
another
set of
pics
taken
from
his
upcoming
mod
'Medal
Of
Honor
Airborne'.
|
|
9th
May
2008:
Return
to
Castle
Hollehammer
Screenshots
|
|
Here's
a set
of 4
screenshots
sent
in by
James
Shain.
They
are
from
the
upcoming
mod
'Return
To
Castle
Hollehammer'
that
James
is
working
on
with
Raziel.
|
|
8th
May
2008:
Silencer
(v2)
Demo
Released
|
|
Here
is a
working
demo
of
Redeemer's
first
real
mod
for
the
Wolfenstein
game.
It is
called
'Silencer
(v2)'
and
has
all
new
graphics
by
Redeemer,
loads
of new
levels
(mostly
by his
brother
but a
few by
himself).
There
are
also
loads
of new
sounds,
features,
and
goodies.
This
demo
has
one
episode
of
well
designed
levels
but
the
final
version
will
have 3
episodes.
Text
file
included.
Available
here.
|
|
8th
May
2008:
Mutants
Strike
Again
Released
|
|
Wolfenstein3D Fan
has
released
'Mutants
Strike
Again'.
Although
there's
only
one
small
level,
it's
quite
intense
and
very
atmospheric
and
features
several
different
mutants.
The
MOHA
exe
is
used
and
among
the
changes
are
textured
floors
and
ceilings.
Available
here.
|
|
8th
May
2008:
Wolfenstein3D's
Sweet
Sixteen
|
|
To
celebrate
Wolfenstein3D's
recent
16th
anniversary
(it
was on
May
5th),
3D
Realms
has on
their
news
page
some
pics
of a
recreation
of the
episode
3 boss
battle
done
in
Lego!
Also
available
is an
old
piece
of
video.
It's a
TV
interview
from
1992
by
Byron
Harris
for
NBR
with
Scott
Miller
&
George
Broussard
of
Apogee
as
well
as
John
Romero
(then
of id
).
It's
at
3drealms.com.
|
|
6th
May
2008:
MOHA And
Other
Things
|
|
Wolfenstein3D Fan
tells
me
that
he has
put
all
the
MOHA
screenshots
in ONE
album.
It is
available
here.
Also,
click
on the
thumbnail
for 5
new
screenshots
of
MOHA.
Lastly,
he
tells
me
that
his
upcoming
TC
'Nazi
Revenge!'
has
been
renamed
as
'Revenge!'.
|
|
4th
May
2008:
Castle
Grom
Released
|
|
Raziel
has
released
the
original
version
of
'Castle
Grom'.
The
level
design
and
decoration
is
done
very
well
and
all 8
new
levels
are
very
extensive.
There's
a good
mix of
Wolf
3D and
ROTT
graphics
and
sounds
that
blend
quite
nicely
together
and
there
is new
music
that
fits
well.
Code
changes
include
textured
floors
and
ceilings,
seamless
levels
and
gun
bobbing.
Doc
file
included.
Available
here.
|
|
4th
May
2008:
Voxelstein
3D
v0.101
Demo
|
|
Voxelstein
3D is
an FPS
game
inspired
by
Wolfenstein
3D.
The
game
uses
Ken
Silverman's
VOXLAP
engine
to
render
voxels
in
software.
The
levels
in the
game
are
fully
destructible.
It's
available
from
FilePlanet
but be
warned,
it's a
hefty
28.2Mb.
|
|
4th
May
2008:
They
Need
Your
Help
Section
|
|
I've
taken
off
the
'They
Need
Your
Help'
section
that
was
featured
in the
right
column
of the
Dome
News
page
as it
was
rarely
updated
and
all
the
listings
on
there
were
out of
date.
I'll
reinstate
it
again
if any
new
'help
wanted'
messages
are
received.
|
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