Okay.
Before making our first
Wolfenstein map, we need
to tell you something.
What are the walls and
objects exactly. It's
possible that nothing
explains it better than
the MapEdit help, but if
you look for alternative
source of information,
this is the good
place.
The
walls. Due the design of
Wolfenstein 3D engine,
these are the 1x1
squares, painted with
editable texture. In the
original Wolfenstein,
every wall has two
textures assigned: one
side brighter, and one
side darker. You can
edit the textures by
WolfEdit or other
editing program.
These 1x1 squares can be
joined, can be
separated, and can be a
pillar for the doors.
Let's take
a look at this
screenshot:
You
see? All of those
corridors are made from
1x1 squares which
texture can be chosen on
the right side of
MapEdit panel. In this
level, Wood Panneling,
Grey Stone and Blue
Stone were used.
Okay,
now let's get to
Objects. The Objects in
Wolfenstein are
everything that is not a
wall - guards, pillars,
plants, food, weapons.
There's only one side of
them. To choose the
object, click
on the OBJ button on the
right. Then just click
to place the object.
Remember that object
can't
be placed in the
wall.
All
Wall and Object data are
stored in two files:
MAPDATA.WL6 and
OBJDATA.WL6. You can
change them to suit your
needs.
Get
back to the Dome
tutorials
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