Here
is the list of most
"known" and common
mistakes made by
advanced and beginning
map designers. Just try
to aviod these things
and everything will be
okay, believe me. Okay,
let's start the "bad
list":
1.
Misunderstanding with
Floor Codes
That was pretty
common in older add-ons,
but now I can't see it.
For example, one floor
code is attached to all
rooms in the level. Or
there are three types of
floor codes in one room.
This is the most stupid
bug that you can do! You
can be sure that you
screwed up with floor
codes when you have
invisible doors on your
level, or walls that you
can move through
(Holo-Walls you didn't
create
before).
2.
Item In Wall
I don't mean Holo
Walls. Just don't place
plants in walls, or you
want strange results
like garbled plant
images on the center of
your new shining
room??
3.
Day & Night
You know that
there's one wall texture
with two themes: The
Outside. N/S it's night
sky, and E/S it's a day.
It will be pretty
disappointing if you'll
have day & night in
one room, or even one
level, wouldn't
it?
4.
Where am I? Where am
I?
Making labirynths is
the worst style of
designing levels. It's
not fair, boring and so
on. Leave the
complicated labirynths
and passages for really
good-made, planned
underground Nazi
base.
5.
Bad textures
That's also pretty
common. Don't place two
different textures in
one room, because it
will look very weird -
for example the mine
wall texture and a blue
brick. The best idea how
to avoid this is to
separate the textures by
creating new rooms and
doors to join them. With
that you may easily mask
the changing of texture.
6.
No Ammunition /
Weapons
Remember. Always
place a machine gun
or/and some ammo near
the player start. When
he/she gets killed by a
Nazi, then he starts
with a basic, small
pistol and 8 ammo. And
what he/she should do if
he's at level 8, filled
with mutants, officers
and other walking
"toddbringers"?
7.
No Health
Same as above. After
place some medikits or
meals before and after
heavy fire. It makes the
game easier but the
player will stay alive.
8.
Lack of treasury
Some people think
treasury is a
third-party pickup.
Nothing more bad!
Treasury brings lives,
and it's the best to
place some in small
rooms with one officer,
or in secret areas. To
make the player's life
easier, you may place
the treasury in the room
that has an entrance
only from the secret
pushwall, but the player
can see it because one
side of the room is made
from collumns, for
example. He will know
that pushwall is
somewhere near and will
start
checking.
Get
back to the Dome
tutorials
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