In
Wolfenstein 3D, there
are many types of
guards. I don't mean
their look, but how do
they react on your
presence, and I mean
these types that can be
changed only by using
the map editor. Here are
three basic
types:
1.
Normal, standing
guard
2. Walking guard
3. Deaf guard
Note
that the dogs can't be
deaf and they always
walk. Bosses can't walk
and are always
deaf.
Normal,
standing guard, will
react on your visual
presence. Also, if he
hears gunshots, he will
immadietly alarm the
other guards in the
room. To define these
guards in the map
editor, just make their
floor code as the rest
of the room. You may
give, for example, the
same floor code for
three rooms filled with
guards, and then all
guards from these rooms
will react on
sounds.
The
second type of guard is
the walking guard. He
starts moving through
the direction that he's
looking at, and the
track of his moving is
defined by Turning
Points. You can place
these on the map to make
the guard move, and turn
his body on these
points. Note that the
walking guards can open
the doors!
The
third type is a deaf
guard. The deaf guard
doesn't hear the
gunshots, but he's got a
really good eye and see
you from bigger distance
than Walking or Standing
guard. You can use this
attribute to make, for
example, traps like in
E1L1. Look at
this:
I've
marked the things I mean
with red
circles.
You
get out of the room,
turn left, kill the
first guard, and enter
the big gray stone area.
There's a first guard
MOVING - he's got a
walking attribute, and
you can see his turning
point defined on this
screenshot. The next
guard, in next wood
panelled room is deaf -
I mean the guard that's
standing before the
secret with machinegun.
You see? It's the most
basic type of
trap!
To
make guard Deaf, you
need to scroll down on
the Map menu until you
see the floor codes.
There you should find an
"X" and "Deaf Guard",
before all of the floor
codes. Just place that
"X" on the guard that
you defined and he will
be deaf.
Use
that properly and you
will have great effects,
I swear!
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