First,
some requirements to get
your EXE running:
You need:
·
A Borland C++ 3.1
compiler;
·
The Wolfenstein 3D
Source Code;
·
Wolfenstein
3D(ofcourse);
·
Correct VGA files.
To edit the code itself you can use:
·
Dos Edit(activated by
entering the Dos Prompt
and typing
Edit[enter]);
·
Windows Notepad
·
Microsoft Word 2000
I
prefer to use Dos
Edit, as it is
rather easy to use and
doesnt take a
while to load.
SETTING THE CODE UP FOR USE
OK,
now after having
downloaded everything,
its time to set
the code up.
After
having downloaded all
necessary files, open
BC31.ZIP with
WinZip
<http://www.winzip.com/>
and open the EXE file
stored in it. Now an
installation program
will appear. Follow the
on-screen instructions
and re-boot your PC
after installation.
Install the WOLFSRC.ZIP
file to something like
C:\SOURCE\WOLF. Keep the
VGAFILES.ZIP closed, you
dont need it yet.
After
having rebooted, go to a
DOS box and navigate to
the directory where your
Wolfenstein source code
is stored. For example,
C:\SOURCE\WOLF. Type BC.
If nothing happens,
restart your computer or
re-install the compiler.
If BC starts up, you
should see a blue-gray
screen with a menu bar
on top, and a
rectangular cyan window
at the bottom labeled:
Project: WOLF3D. There
should be a whole bunch
of files in the project
window. So far, so good.
But before we can
compile the source, we
need to change some
things. Select Options ą
Directories... Change
the Include and Library
directories to reflect
where you put the
compiler. For instance,
if you installed BC to
C:\BORLANDC, make the
Include directory
C:\BORLANDC\INCLUDE and
the Library directory
C:\BORLANDC\LIB. The
output directory should
be OBJ. This is where
all the compiled .OBJ
files will be placed, as
well as the finished
WOLF3D.EXE.
Now
scroll down in the
project window (bottom
of the screen) until you
find SIGNON.OBJ and
GAMEPAL.OBJ. Their
location, as according
to the project window,
will be
C:\SOURCE\WOLF\OBJ. If
this is not the path to
your source code OBJ
directory, like if you
installed the source to
a different drive or
path, you'll need to
change these files. You
can't edit their
location in the project
file, so you'll have to
remove these 2 entries
and insert 2 new ones.
Highlight SIGNON.OBJ and
press Delete (the
keyboard button). Do the
same with GAMEPAL.OBJ.
Now press the Insert
key. The "Add to Project
List" dialog box will
appear. Navigate to your
source code's OBJ
directory or type the
full path in the name
box. You will probably
have to change the "*.C"
in the name box to
"*.OBJ" or you won't see
the files you want in
the list display. Once
you finally find the
right directory,
SIGNON.OBJ and
GAMEPAL.OBJ should be
the only OBJ files in
there. Double-click them
to add them to the
project window, and then
click Done.
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