By:
Wolfenstein 3D Fan
(PicNic)
Ever
wonder
how
to change the amount of
smoke emitted from
Otto's rockets, well
this tutorial will show
you how
Step
1:
Open
WL_ACT2.C and search
for:
void
A_Smoke (objtype
*ob)
in the A_Smoke section.
You should see something
like this:
=================
=
=
A_Smoke
=
=================
*/
void
A_Smoke (objtype
*ob)
{
GetNewActor
();
#ifdef
SPEAR
if
(ob->obclass ==
hrocketobj)
new->state
=
&s_hsmoke1;
else
#endif
new->state
=
&s_smoke1;
new->ticcount
= 6;
In the last line above
new->ticcount
=
6;
you need to change the
number 6:
For
example:
1
= not much
smoke
and
50=
a lot of
smoke
NOTE: Increasing
the number above 6 will
reduce the total number
of guards that can be
used without crashing on
any level that uses
Otto. As a rough guide,
for
new->ticcount
=
10;
- a maximum of 140
guards is recommended,
and
for
new->ticcount =
50;
- a maximum of 120
guards is
recommended.
Step 2:
Compile
and Link Up! Now there
should be a change in
the amount of smoke from
Otto's rockets if you
did this
right.
Get
back to the Dome
tutorials
Jump
to the
top
|