Open
up WL_PLAY.C and search
for _MUS .
There you
see:
#ifndef SPEAR
//
// Episode One
//
GETTHEM_MUS,
SEARCHN_MUS,
POW_MUS,
SUSPENSE_MUS,
GETTHEM_MUS,
SEARCHN_MUS,
POW_MUS,
SUSPENSE_MUS,
WARMARCH_MUS, // Boss
level
CORNER_MUS, // Secret
level
Step 2. To change the
music for a level,
simply change the _MUS
lines with another _MUS
name. For an index of
available _MUS files,
read the AUDIOWL6.H
chart. For
example:
//
// Episode Six
//
NAZI_NOR_MUS,
VICTORS_MUS,
Understood?
Good.
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