Code Editing Tutorials
Adding the 25 ammo box into Wolf

Step 1:

Open WL_ACT1.C and choose a sprite to edit, I chose Suit of Armor:


{SPR_STAT_16,block}


Step 2: (in this case) replace "block" with "bo_25clip"

Save it DON'T COMPILE.


Step 3: Open WL_AGENT.C and do a search for:"bo_25clip"

(no quotes) and you should find this:



#ifdef SPEAR

case bo_25clip:

if (gamestate.ammo == 99)

return;



SD_PlaySound (GETAMMOBOXSND);//NEED TO CHANGE

GiveAmmo (25);//change this to your liking

break;

#endif


First, remove "#ifdef SPEAR" and "#endif", NOW change "GETAMMOBOXSND" to a valid wolf3d sound!! (I used "BONUS1SND" because it is very similar. (GETAMMOBOXSND doesn't exist in Wolf 3D!)

OPTIONAL: Change "25" to your liking!

Step 3: Complie WL_AGENT.C first then WL_ACT1.C and link up!

Now have fun with your new ammo Box!



 

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