Source Code Tutorial:

How to get the happyface when BJ gets machinegun

by Wes Desjardins

 

In WL_AGENT.C and look for this.

 

case bo_machinegun:

SD_PlaySound (GETMACHINESND);

GiveWeapon (wp_machinegun);

 

below it put this,

 

StatusDrawPic (17,4,GOTGATLINGPIC);

facecount = 0;

gotgatgun = 1;

break;

 

and that's it have fun!

 

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